Working closely with the developers as Graphic Artist, I've been deeply involved in the pipeline of slots game development, prepping assets and animations to be implemented into the different games.
Hired as a UI Designer, I worked to improve the flow of the games, then I transitioned into Game Artist, in charge of creating
characters, assets and making promotional images and trailers.
I was contacted to impart the UI Design module for the 2015 Game Design course at ETIC in southern Portugal.
As the sole artist in the company, I was in charge of producing new art such as characters and backgrounds, promotional art, graphic, logotype and web design, etc.